Barotrauma Handled weapons Guide

Full guide about handled weapons, their stats, IDs and more in Barotrauma.

Foreword & Notable info

All information were taken from game code (v0.14.6.0)
I have collected almost all info about handled weapons, explosives and grenades. Also spawn place for unique items. Enjoy.
Humans have some resistance against various afflictions, such as they receive -50% damage from gunshot wound. I didn’t found any info about that but some kind man on discord server told me about that. Also consider that clothes have some resistance too.
Russian Translation coming soon!
Submarine Weapons guide are coming soon!
Explosives Added!

–=RANGED=–

Harpoon Gun

Harpoon Gun




ID: harpoongun
Required Skill: Weapons – 30
Spread 1 | Unskilled Spread 10



Ammunition

Harpoon
ID: spear



Lacerations – 30

Bleeding – 30

Stun – 0.25


Explosive Harpoon
ID: explosivespear




Explosion Radius More Than 2m:

Lacerations – 10

Stun – 0.25

Explosion Radius 2m:


Bleeding – 50

Stun – 1


Deep Tissue Injury – 40


Physicorium Harpoon
ID: alienspear


Lacerations – 50

Bleeding – 30

Stun – 0.25


Ahab’s Spear
ID: spearunique
Spawns in Wrecks with a chance of 1%-2%


Lacerations – 70

Bleeding – 50

Stun – 3

Revolver

Revolver



ID: revolver
Required Skill: Weapons – 40
Spread – 0 | Unskilled Spread – 2
*Can Be Dual Wielded
Magazine Capacity – 6

Ammunition

Revolver Round
ID: revolverround


Gunshot Wound – 30

Bleeding – 40

Stun – 0.4

SMG

SMG


ID: smg
Required Skill: Weapons – 50
Spread – 10 | Unskilled Spread – 16




Ammunition

SMG Magazine
Capacity – 20
ID: smgmagazine

Gunshot Wound – 15

Bleeding – 15

Stun – 0.15

Riot Shotgun

Riot Shotgun

ID: shotgun
Required Skill: Weapons – 60
Spread 1 | Unskilled Spread 10
Magazine Capacity – 6



Ammunition

Shotgun Shell
Fires 8 Projectiles
ID: shotgunshell

Gunshot Wound – 8 | 64 (x8)

Bleeding – 6 | 48 (x8)

Stun – 0.2 | 1.6 (x8)

Stun Gun

Stun Gun


ID: stungun
Required Skill: Weapons – 40
Spread – 0 | Unskilled Spread – 2



Ammunition

Stun Gun Dart
ID: stungundart


Stun – 0.1-10

Progressive Stun – 1 (10 max)

Lacerations – 1

Syringe Gun

Syringe Gun


ID: syringegun
Required Skill: Medical – 50
Spread – 0 | Unskilled Spread – 10



Ammunition

Syringes

*While firing from syringe gun, stats of all chemicals decrease (Similar to when you don’t have enough medical skill and healing effect is less effective.
*Liquid oxygenite explodes while fired
*Except Velonaceps Calyx Eggs

Grenade Launcher

Grenade Launcher


ID: grenadelauncher
Required Skill: Weapons – 60
Spread – 1 | Unskilled Spread – 10



Ammunition

40mm Grenade


Range – 2.5m

Bleeding – 40

Deep Tissue Injury – 80

Stun – 5


40mm Stun Grenade


Range – 3m



Deep Tissue Injury – 5



Stun – 15

Flamer

Flamer


ID: flamer
Spread – 25 | Unskilled Spread – 25
Required Skill : Weapons – 20
*Chance to start fire – 20%
*Consumes and needs oxygen to operate


Ammunition

Incendium Fuel Tank
ID: incendiumfueltank


Usage Duration – 40s

Burn 1.25


Welding Fuel Tank
ID: weldingfueltank


Usage Duration – 17s

Burn 1.25

Deadeye Carbine

Deadeye Carbine


ID: smgunique
Required Skill: Weapons – 50
Spread – 4 | Unskilled Spread – 8
*Unique item
Spawns in Pirate Vessel And Wrecks with probability of 1%-3%

Ammunition

SMG Magazine
Capacity – 20
ID: smgmagazine


Gunshot Wound – 15


Bleeding – 15

Stun – 0.15

Boom Stick

Boom Stick


ID:shotgununique
*Unique Item
Required Skill: Weapons – 60
Spread – 1 | Unskilled Spread – 10
Spawns in Pirate Vessels and Wrecks with chance of 1%-3%
*Extremely Fast Fire Rate
Magazine – 2

Ammunition

Shotgun Shell
Fires 8 Projectiles
ID: shotgunshell

Gunshot Wound – 8 | 64 (x8)


Bleeding – 6 | 48 (x8)


Stun – 0.2 | 1.6 (x8)

Prototype Steam Cannon

Prototype Steam Cannon


ID: flamerunique
Required Skill: Weapons – 20
Spread – 25 | Unskilled Spread – 25
*Unique Item
Spawns inWrecks with chance of 1%-2%
*Does not starts fire and doesn’t require/drain oxygen

Ammunition

Welding Fuel Tank
ID: weldingfueltank


Usage Duration – 17s

Incendium Fuel Tank
ID: incendiumfueltank

Usage Duration – 40s

Alien Pistol

Alien Pistol

ID: alienpistol
Required Skill: Weapons – 40
*Inflicts Psychosis to the target and shooter
Found in Alien Chests

Ammunition

Alien Power Cell
Capacity – 20 shots


Stun – 1


Burn – 1


Psychosis – 2

Ancient Weapon

Ancient Weapon


ID: ancientweapon
Required Skill: N/A
Spread – N/A



Ammunition

Alien Power Cell
ID: alienpowercell


Burn – 1

Structure Damage – 40/s

–=MELEE=–

Diving Knife

Diving Knife


ID: divingknife
Required Skill: Weapons – 30
Spread – N/A
Attack Speed – 0.75s
*Can be dual wielded

Bleeding – 10

Lacerations – 10

Stun – 0.2

Stun Baton

Stun Baton


ID: stunbaton
Required Skill: Weapons – 30
Spread – N/A
*Can be dual wielded
Attack Speed – 0.95s

Blunt Force Trauma – 4

Stun – 0.2


If Powered

Battery Cell
ID: batterycell
4 Hits



Stun – 0.3

Incremental Stun – 40


Fulgurium Battery Cell
ID: fulguriumbatterycell
6 Hits



Stun – 0.3

Incremental Stun – 55

Europan Handshake

Europan Handshake


ID: divingknifeunique
Required Skill: Weapons – N/A
Spread – N/A
*Can Be Dual Wielded
*Unique Item
Spawns in Pirate Vessels and Wrecks with a chance of 1%-3%


Bleeding – 10


Lacerations – 10


Stun – 0.2


Morbusine Poisoning – 1

Husk Stinger

Husk Stinger


ID: huskstinger
Dropped from husk with a chance of 9%
*Can be dual wielded

Attack Speed – 1

Lacerations – 5

Bleeding – 10

Stun – 0.2

–=THORWABLES=–

Frag Grenade

Frag Grenade


ID: fraggrenade
Delay – 3s
Range – 6m
Structure Damage – 10
Ballast Flora Damage – 120
Installations Damage – 500


Bleeding – 80


Deep Tissue Injury – 180



Stun – 5

Incendium Grenade

Incendium Grenade


ID:incendiumgrenade
Delay – 3s
Range – 5m
Ballast Flora Damage – 50
Installations Damage – 200


Deep Tissue Injury – 5

Burn – 100


Stun – 8

Stun Grenade

Stun Grenade


ID: stungrenade
Delay – 3s
Range – 5m


Deep Tissue Injury – 5

Stun – 25

EMP Grenade

EMP Grenade


ID: empgrenade
Delay – 3s
Range – 5m
EMP Strength – 10


Deep Tissue Injury – 5



Stun – 1

–=EXPLOSIVES=–

UEX

UEX


ID: uex
Range – 8m
Required Fabrication Skill: Weapons – 60
Ballast Flora Damage – 110
Structure Damage – 150
Installations Damage – 1000
Force – 20

Can be set off by:
Detonator
Railgun Shell Hit

Cannot be set off by:
Fire
Explosion
Force (Throw)


Lacerations – 50


Burn – 100


Stun – 5

C-4 Block

C-4 Block

ID: c4block
Range – 5m
Required Fabrication Skill – 70
Ballast Flora Damage – 110
Structure Damage – 250
Installations Damage – 1000
Force – 20

Can be set off by:
Detonator
Railgun Shell Hit

Cannot be set off by:
Fire
Explosion
Force (Throw)


Burn – 150

Lacerations – 75

Stun – 5

IC-4 Block

IC-4 Block

ID: ic4block
Range – 5m
Required Fabrication Skill: Weapons – 50
Ballast Flora Damage – 110
Structure Damage – 50
Installations Damage – 500
Force – 20

Can be set off by:
Detonator
Railgun Shell Hit
Explosion (2 Frag Grenades)
Fire

Cannot be set off by:
Force (Throw)

Burn – 250

Lacerations – 75

Stun – 5

Compound N

Compound N


ID: compoundn
Range – 6m
Required Fabrication Skill: Medical – 60
Ballast Flora Damage – 60
Structure Damage – 150
Installations Damage – 1000
Force – 20

Can be set off by:
Detonator
Railgun Shell Hit
Explosion (2 Frag Grenades)
Fire

Cannot be set off by:
Force (Throw)

Burn – 200

Lacerations – 50

Stun – 5

Volatile Compound N

Volatile Compound N



ID: volatilecompoundn
Range – 6m
Required Fabrication Skill: Medical – 40
Ballast Flora Damage – 60
Structure Damage – 150
Installations Damage – 1000
Force – 20

Can be set off by:
Fire
Explosion (2 Frag Grenades)
Detonator
Railgun Shell Hit
Time (5 Min)

Cannot be set off by:
Force (Throw)

Burn – 200

Lacerations – 50

Stun – 5


Nitroglycerin

Nitroglycerin




ID: nitroglycerin
Range – 6m
Required Fabrication Skill: Medical – 60
Ballast Flora Damage – 60
Structure Damage – 100
Installations Damage – 1000
Force – 20
*Can be bought in Colony or Military outpost with price of 150mk~
*Can be acquired during mission “Handle with care”

Can be set off by:
Force (Throw)
Fire
Explosion (2 Frag Grenades)

Burn – 50

Lacerations – 50

Stun – 5

–=HONORABLE MENTIONS=–

Wrench
ID: wrench



Attack Speed – 1s


Blunt Force Trauma – 4


Stun – 0.2

Screwdriver
ID: screwdriver

Attack Speed – 1s


Lacerations – 5

Bleeding – 2

Stun – 0.2




Bike Horn




Praise The Honk Mother.




Crowbar
ID: crowbar


Attack Speed – 1s

Blunt Force Trauma – 8

Stun – 0.5




Storage Container
ID: toolbox



Attack Speed – 1s

Blunt Force Trauma – 2

Stun – 0.6

Structure Damage – 10





Toy Hammer
ID: toyhammer


Attack speed – 1s

Stun – 0.3





Oxygenite Shard
ID: oxygeniteshard


Detonates on impact

Lacerations – 300

Stun – 4




Liquid Oxygenite
ID: liquidoxygenite


Explosion Range – 3m

Structure Damage – 10


Burn – 30


Stun – 2

Post Scriptum

Thanks for checking out the guide. In clear, in took my almost 8 hours to make it (with breaks of course). Feedback such as rate or award would be really appreciated.
I really tried to push my limits and create really something that people would enjoy. I really hope you liked it.

This is it guys!! I am sure that you will love Barotrauma Handled weapons Guide that we have shared with you. We are always open to discussion and suggestions from you. Just let us what you thought about the guide in the comment section.

Also, we would like to thank Cr1t1cal. He is the one behind this wonderful guide.