As you cat parkour your means by way of the game, platforming and fixing puzzles, you would possibly come throughout a roadblock. A locked door with a keypad needing an entry code, maybe? Well, there are 4 codes to seek out however solely 2 doorways are required for progressing the story. All codes require a little bit of exploration however some are slightly tougher than others to seek out.
Stray is an equally stunning and quirky game developed by BlueTwelve Studio and revealed by Annapurna Interactive. It’s getting the eye of many avid gamers these days as a result of the web merely loves cats. Some of the puzzles are slightly obscure and would possibly offer you a headache. Don’t fear an excessive amount of as we’ve received all of them discovered already!
The Flat Door Code
One of the primary limitations you come throughout is a locked door on the finish of a darkish hallway. Your new drone pal leads you to a keypad that wants an entry code. Before this door is a gap to a really darkish room. Turn on the drone’s flashlight to light up it. On the left, a whiteboard sits atop shelving with bottles obscuring some pink textual content.
Once you utilize your divine cat powers of knocking issues off of ledges, you’ll see that the code for the door is 3748. Enter these numbers into the keypad and it’ll open.
The Slums Safe Code
Facing the Guardian, quickly after coming into Slums, take a left in direction of Morusque, the guitar participant. If you proceed down this road and take one other left, there will probably be a protected on a pile of trash with a be aware on it. This be aware must be deciphered by Elliot. You’ll must scratch on the door of Elliot Programming to ensure that somebody to allow you to in.
Here Elliot will let you know that the place you’ll want to search for is Dufer Bar. Once inside bounce on the bar and knock down the picutre of a seashore simply above the neon signal. This will reveal 4 digits written on the wall. This is the code for the slums protected, 1283. Entering this code will grant you Sheet Music 8/8.
The Slums – Part 2 Door Code
Shortly after the Rooftop part is the place you’ll come again to the Slums and enter Seamus’ home. There is a hidden door on this room and the clues are additionally hidden. First, hop up on the counter to knock over all the image frames hanging on the partitions revealing the secrets and techniques.
The first body reveals the trace, “Time Will Tell” and the fourth body reveals the door’s keypad. The clue is in reference to the 4 clocks above the sofa. The time indicated on these clocks is the 4 digits of the code. Pay no consideration right here to the 16 hours on the faces of the clocks.
The code to unlock the door is 2511.
Midtown Safe Code
In Chapter 10, upon coming into Midtown, head over to the second store on the appropriate. There you’ll discover a hidden protected within the high left nook of the room on high of some cabinets. You received’t should look too far for the code because it’s in the identical room.
The translation reads “2458:edoC”. It must be apparent that that is backward and if learn “Code: 8542” you’ll have your reply. Enter these 4 digits within the right order, 8542, and also you’ll open the protected. The reward for opening this code is a Cat Badge collectible.