The iconic tabletop role-playing game Dungeons and Dragons not too long ago introduced the discharge of its latest iteration, One D&D, which gives a slew of recent mechanics, guidelines, and choices. It’s backward suitable (which means it really works with fifth Edition) and retains many of the lessons and subclasses gamers have discovered and cherished over time.
Most of those lessons have spooky subclasses that derive energy from darkish sources, together with evil patrons, necromancy, and shadows. Some subclasses are for a spooky-themed marketing campaign or one-shot, from sorcerers who mould the darkness into magic to wizards who increase the useless.
10/10 Pact Of The Undead Warlocks Have Necromantic Ties
Warlocks acquire magic by forging pacts with otherworldly patrons. Some are beings older than gods, and others are highly effective fiends. One of probably the most spooky warlock patrons needs to be the undead.
The Pact of the Undead is an fascinating subclass that sees the participant make a cope with a deathless being. This being could possibly be something from a vampire lord to a lich (two of D&D’s greatest undead creatures). From their patron, Pact of the Undead warlocks will get options comparable to Form of Dread, which may frighten a goal, and Grave Touched, which makes the warlock appear undead.
9/10 Pact Of The Undying Warlocks Walk The Veil Between Life And Death
Similar to the Pact of the Undead is the Pact of the Undying. Warlocks on this subclass forge bonds with a lich or deathless wizard and acquire skills that share themes with the Pact of the Undead. However, these two subclasses are very totally different, exhibiting simply how versatile of a D&D class the warlock is.
At first degree, Pact of the Undying warlocks will get Among the Dead, which permits the participant benefit on saving throws towards being sick, makes it tougher for undead foes to harm them, and affords them the Spare the Dying cantrip. Furthermore, at sixth degree, gamers the Defy Death, which heals their character once they succeed on a demise saving throw or use Spare the Dying.
8/10 School Of Necromancy Wizards Can Raise The Dead
The School of Necromancy is without doubt one of the darkest wizard subclasses, however additionally it is one of many few that permits the wizard to heal themself. At second degree, these wizards get the Grim Harvest skill, which heals the participant a bit of every time they kill a monster with a spell.
Perhaps probably the most spooky and alluring options accessible to the School of Necromancy wizard are the Undead Thralls and Command Undead skills. The former lets the wizard animate additional corpses, and the latter grants the wizard management over focused undead creatures that fail a Charisma saving throw. They might not rival the lich (notoriously difficult for D&D gamers to struggle), however they’re formidable figures.
7/10 Bard College Of Spirits Can Speak To The Spirit Realm
Bards are sometimes chaotic and full of life characters since they’re performers and one among D&D’s greatest assist lessons, however there’s one subclass that takes a extra morbid tone. College of Spirits bards dabble within the occult to summon spirits, making them an ideal subclass for a spooky-themed game.
One of the College of Spirits’ distinctive options is Tales from Beyond, which permits the bard to contact a spirit from a desk of twelve choices. These spirits vary from the Tale of the Renowned Duelist to the Tale of the Mind-Bender. Each of those tales gives a particular boon. For instance, Tale of the Avenger hits foes with power harm every time they assault the bard.
6/10 Gloom Stalker Rangers Call The Shadows Their Home
For gamers who’re extra focused on a Stealth-based, preventing character fairly than a full caster, the Gloom Stalker (one of many D&D ranger’s greatest subclasses) is an ideal possibility for a spooky story. These rangers stay within the shadows, typically calling the Underdark residence.
The Gloom Stalker is a formidable fighter. Its Dread Ambusher skill permits them to go an additional 10 toes initially of their flip and grants them an additional assault in the event that they take the Attack motion on their first flip of fight. Furthermore, Umbral Sight heightens the participant’s darkvision and makes them invisible to any creature counting on their darkvision.
5/10 Shadow Magic Sorcerers Can Harness Shadow Powers
Shadow Magic sorcerers acquire energy from their connection to Shadowfell, the aircraft of shadows. Like the Gloom Stalker ranger, these sorcerers are most comfy within the shadows. At first degree, they get Eyes of the Darkness, which supplies them the Darkness spell and permits them to see by magical darkness in the event that they spend the sorcery factors.
Two of the Shadow Magic sorcerer’s most fascinating skills are Strength of the Grave, by which the sorcerer could make a saving throw to stave off demise by dropping to 1 hit level as an alternative of zero, and Shadow Walk, which lets the sorcerer journey from shadow to shadow. The Shadow Magic sorcerer is not the very best subclass, however in a darkish and spooky marketing campaign, it is a becoming one.
4/10 Death Domain Clerics Use Necromancy Just As Much As Divine Power
Like warlocks, who can take the Pact of the Undead or Undying, clerics have two related subclasses within the Death and Grave Domain clerics. Death Domain clerics focus on necromantic energy and pray to gods of demise, illness, or undead.
With Channel Divinity: Touch of Death, these clerics can deal additional necrotic harm once they hit an enemy. Abilities like Inescapable Destruction permit the cleric hit enemies that will normally be proof against necromancy with the spell’s complete harm. Most of the Death Domain cleric’s options enhance their harm output with additional necrotic harm.
3/10 Grave Domain Clerics Blur The Boundaries Of Life And Death
While Grave Domain clerics share the same theme with these within the Death Domain, they’re totally different. Rather than specializing in dealing additional harm to place enemies in an early grave, the Grave Domain cleric manipulates the road between life and demise.
They get Spare the Dying as a cantrip early on and have Eyes of the Grave from first degree, making them in a position to really feel undead presences within the space. One of their most spectacular skills is Sentinel at Death’s Door, which permits the cleric to negate a essential hit. This skill can imply the distinction between life and demise in a marketing campaign.
2/10 Phantom Rogues Hear Voices Of The Dead
Another non-caster, melee-based subclass is the Phantom rogue (among the many rogue’s greatest subclasses in D&D), a reputation that factors to their very good Stealth and their connection to ghosts. The skill Whispers of the Dead lets the rogue contact a spirit to achieve proficiency in a particular ability. Furthermore, Wails from the Grave permits the rogue to deal additional harm to a second goal.
Perhaps the spookiest of the Phantom rogue’s skills comes at degree 13: Ghost Walk turns the rogue into an apparition that may float, ignore troublesome terrain, and power drawback on enemy assault rolls.
1/10 Way Of The Long Death Monks Can Siphon Life
Monks might not appear the spookiest class, however the Way of the Long Death subclass has some scary options. At third degree, these monks get the Touch of Death, which may siphon life from enemy targets and heal the participant. Hour of Reaping lets the monk frighten foes, very like the Pact of the Undead warlock’s Form of Dread.
The Way of the Long Death monks could be notoriously arduous to kill, too. Their Mastery of Death function lets them use a ki level to keep away from dropping to zero hit factors, as an alternative leaving them with one. These options make Long Death rank extremely among the many monk subclasses.
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